If we just back this up a little bit, we can start the position this camera and frame it up on our scene. We can come over here and choose reset PSR. Whenever you create a camera, it takes on the attributes of the current view that you're in. And if we look through the camera, the view doesn't change. ![]() ![]() And the camera is added to the object manager but look in the coordinates tab, we'll see that some position coordinates are assigned in rotation as well. We'll come over to here and just click on the icon. And this move here will become familiar with some camera basics and create a camera rig that could be reused in other scenes. ![]() This is a camera where you have no control over the settings or how it animates. When you view a new Cinema 4D scene, typically you are looking through the default camera.
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